Massless Space

Real-time collaboration across Unity, Blender & Chrome

Massless Space

Real-time collaboration across Unity, Blender & Chrome

Empower creativity with real-time collaboration

Massless Space connects 3D software together into a single synchronized workspace

Watch assets materialize
before your eyes.

Model the scene together
with your team.

Google Chrome

Direct the production
from your browser.

Empower creativity with real-time collaboration

Massless Space connects 3D software together into a single synchronized workspace

Watch assets materialize
before your eyes.

Model the scene together
with your team.

Google Chrome

Direct the production
from your browser.

No scene merging

Real-time updates and scene synchronization means no more manual scene merging. No more annoying file uploads/downloads across random channels with crazy file names (lighthouse_2_b_FINAL_FINAL.new.fbx), no more file/coordinate conversion, and no more missing hierarchy and placement information. Yas!

No more file transfers

No more file or coordinate conversion

No more missing placement information

Manage in the cloud

View the scenes, manage, and organize your assets from the browser. Add an @ to the object name in Unity, Blender, or Chrome to publish the asset. You can leave spatial comments in the browser that can be seen in Unity or Blender.

Manage and organize assets from the browser

Publish an asset from anywhere by adding an @ to the name

Leave spatial comments

Simple version control

Every change is stored on the scene timeline. Capture the scene version by ‘publishing’ a named snapshot. Review your snapshots or rollback at any point on your timeline. No need to worry about lost or corrupt files.

Timeline history

Named version snapshot

No more lost work

No scene merging

No more file transfers

No more file or coordinate conversion

No more missing placement information

Real-time updates and scene synchronization means no more manual scene merging. No more annoying file uploads/downloads across random channels with crazy file names (lighthouse_2_b_FINAL_FINAL.new.fbx), no more file/coordinate conversion, and no more missing hierarchy and placement information. Yas!

Manage in the cloud

Manage and organize assets from the browser

Publish an asset from anywhere by adding an @ to the name

Leave spatial comments

View the scenes, manage, and organize your assets from the browser. Add an @ to the object name in Unity, Blender, or Chrome to publish the asset. You can leave spatial comments in the browser that can be seen in Unity or Blender.

Simple version control

Timeline history

Named version snapshot

No more lost work

Every change is stored on the scene timeline. Capture the scene version by ‘publishing’ a named snapshot. Review your snapshots or rollback at any point on your timeline. No need to worry about lost or corrupt files.

Find collaborators in the Global Studio

We’re building a community of artists and developers who want to create, share and play

Create an unlimited amount of public Productions for free

Share and use community assets

Find a team

Find collaborators in the Global Studio

We’re building a community of artists and developers who want to create, share and play

Create an unlimited amount of public Productions for free

Share and use community assets

Find a team

Be part of the journey

Be part of the journey

Request access